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Showing posts with the label Companion Set

Running a Dominion in Fantasy RPGs

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  While I adore the original domain management rules in the D&D Companion set, they always felt incomplete to me and needlessly complex. For example, extensive rules are given on how to account for expenses for a baron getting a visit from his king, but there’s no breakdown of how players can spend resource income. The rules mention trade routes and tolls as something that could be valuable to a dominion, but there’s no specifics on how to incorporate them in a dominion’s statistics.     And forget scalability! Can you imagine rolling for hex resources and population changes for every hex in an empire?   What I propose instead is a much more abstract system, where a dominion consists of jurisdictions, or portions, that happen to be under direct rule. When establishing a dominion, roll a d100 for each province (whether a hex, a duchy or an entire kingdom) for resources. This die roll is multiplied against several factors that then determine resource production...