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Showing posts from October, 2025

Supers RPGs without the Railroad

DC Heroes RPG by Mayfair Games, sometimes lovingly called MEGS, is my go-to supers RPG. While I have many fond memories of TSR's old Marvel game, sometimes lovingly called FASERIP, it simply feels to me that the DC game emulates its source material better than Marvel did. But it's a close call. I really want to play a supers campaign again. Here's my dilemma:  I'm not interested in picking up a module and running players through a pre-determined plot. I've fallen hard for the 'emergent gameplay' mindset behind OSR gaming, which is usually applied to fantasy RPGs. In other words, a Supers game should avoid the railroad somehow. There's a great 1st edition resource for DC, 'Night in Gotham', for either playing Batman or a PC hero in Gotham. It's got random encounter ideas for different sections of Gotham, depending on where PCs are patrolling. That's a great idea, but how to adapt it for a higher powered hero? For years now, I've toyed ...