Basic Fantasy Combat via Maptool
The framework I've created for BF is relatively simple. After I create a token, I can define its attributes, one of the most critical being its attack forms. On my Campaign window (Maptool gives you several windows, one of which is a blank canvass where you can store macros accessible to your players), I can press this button to launch a macro with a token selected, which will prompt me for the name of the attack and damage dice to roll. After all the attacks are defined, I can click another button, visible in the first image above, 'NPC Attack', and the results will spit out to Maptool's chat window. I eyeball this output and compare it to the targets' AC. I use a different macro, visible in the first image above as 'New Weapon, to assign a weapon to a PC. I've programmed a slightly different input screen for this, as you can see: Whenever a PC makes an attack, they get a prompt asking for which weapon should be used. Ability bonuses or penalties are add...